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Lottery Tech & Random Number Generation
  Seeding the Code of Random Number Generators with Specific Sigils
  By Soror Heidrun Dax (2004)
Random Number Generators (RNGs) are algorithms, which create a set of pseudo-random numbers, numbers which are derived as a result of feeding an algorithm with information. The type of information I use in this experiment are sigils and bindrunes created on an art programme, or hand-drawn and scanned in as jpeg files. The vital point is to convert a representaion of the sigil into the random number seed, and use the set of numbers that are gained in lottery tickets. Once the algorithm is written, it is easy to convert the file to a set of numbers.

The numbers the RNG algorithm yields depend on its initial seeding number, ie: the information you feed it. When you seed the algorithm with the same number, you should get the same sequence of numbers as a result. Eg: if we seed with the number 100, we may get the following set of numbers, if we ask for 5 random numbers from 1-10; 7, 3, 6, 3, 8. If we reset the random number seed back to 100 and ask for five more numbers, we should get exactly 7, 3, 6, 3, 8.

This pseudo-randomness is useful to us; truly random numbers would result in a different set of numbers each time we seed the same number. This randomness is not useful to us in enchantment. It might however be important in divination. I make it soley a point of conjecture, that since the randomness would mirror the Tao of the multiverse as it fluctuates, therefore each set of numbers derived would only pertain to the moment they are created.

Perhaps, a working staement of intent could divine the set of numbers for the moment of the drawing? However, I digress as these ideas are not yet embarked upon.

Taking a visual representation of the intent and converting it to the random number seed can be done any number of ways:

It can be scanned in at some particular resolution, cropped or left with a border and stored at any number of graphic formats. The data that results from this generally is too large to be fed directly into the RNG as a seed. There are various checksum algorithms that can convert large data sets into smaller numbers, which may be used or each byte of the image can be processed in some way to contribute to the total entropy for the random number generator.

The numbers our RNG yielded have so far been used in few actual lotteries. Too few to make a distinction as to whether it is a useful method or not. So far the sigils created are only with the intent of enchantment; not divination. The only thing I have noticed is that I do seem to get more numbers than usual, two out of 6, instead of 1 or none. Not enough to win anything.

This is a research in progress.